C25 Season 6

Season designs are primarily smaller and are more geared towards providing a framework and ecosystem for all the programs within the Season to exist in. They house the main Field Pass for the game during the time period it is running, and provides weekly objectives and rewards to keep players engaged in the programs contained within it.

This season continued the same main Season loop established in Season 3.

Season 6 also had the addition of a challenge set called The Daily Grind, CUT’s first Daily Challenge system where players would be able to play a new challenge ever day to earn rewards.

Season 6 would culminate with a H2H finale event, where players would compete by entering with tokens they earned during their weekly objectives during the Season. The more entries they had, the better their chances at winning the high-level player was.

This also featured an experimental event called tug of war, where players would have the ball for one play at a time before switching back to the opponent. This served as a theoretical infinite Trophy source.